Dnd Actions Cheat Sheet

Dnd Actions Cheat Sheet - You may take up to 1 bonus action if you have an ability that specifies the context of a. On a success, you may knock the target. You can move at any time during your turn (before, after, or during actions). Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. Swing a sword, fire an arrow, etc. Can’t require spell completion trigger. Choose a spell and cast it. Combat actions each turn you get 1 move and 1 other action. You can also interact with one object or feature of the environment for free. Move up to your move speed.

Choose a spell and cast it. You can also interact with one object or feature of the environment for free. Can’t require spell completion trigger. You can move at any time during your turn (before, after, or during actions). You may take up to 1 bonus action if you have an ability that specifies the context of a. Characters with natural abilities, talents, or magical aids have modifiers which increase the. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. On a success, you may knock the target. Swing a sword, fire an arrow, etc. Combat actions each turn you get 1 move and 1 other action.

Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. You can move at any time during your turn (before, after, or during actions). You may take up to 1 bonus action if you have an ability that specifies the context of a. Can’t require spell completion trigger. Characters with natural abilities, talents, or magical aids have modifiers which increase the. You can also interact with one object or feature of the environment for free. Swing a sword, fire an arrow, etc. On a success, you may knock the target. Move up to your move speed. Combat actions each turn you get 1 move and 1 other action.

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Move Up To Your Move Speed.

Characters with natural abilities, talents, or magical aids have modifiers which increase the. Can’t require spell completion trigger. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. Combat actions each turn you get 1 move and 1 other action.

On A Success, You May Knock The Target.

You can also interact with one object or feature of the environment for free. You may take up to 1 bonus action if you have an ability that specifies the context of a. Choose a spell and cast it. Swing a sword, fire an arrow, etc.

You Can Move At Any Time During Your Turn (Before, After, Or During Actions).

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